Random Quiz
Draw a random question from the built-in bank, or use your own. Pair it with the Wheel and the Scoreboard for a class game.
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Why Use a Random Quiz?
Asking a question and picking who answers is where most of a lesson’s friction lives. A random quiz removes both decisions: it draws a question from a built-in bank so you do not have to prepare one on the spot, and it leaves the “who answers” to the Wheel or the Scoreboard beside it.
The questions are written and checked by us, not generated by an AI, so every answer is correct. Nothing is drawn from Math.random() — the selection uses the browser’s cryptographic random source, the same one every RandomSelect tool uses.
What Is in the Bank
- Math — arithmetic, fractions and percentages, geometry, sequences, simple algebra, probability
- General knowledge — basic science, the human body, animals and nature, art, music, famous inventions, world history that is taught everywhere
- Geography — continents, oceans, landforms, climate, plate tectonics, the atmosphere
- Two formats — open questions with a reveal button, and multiple choice with instant right/wrong marking
- Filtered by level — every question is tagged by difficulty (easy, medium, hard) and age group (primary, middle, high), so you can pick a set that fits the class
- 12 languages — the whole bank is translated, not machine-translated on the fly
The questions are deliberately universal: no country-specific trivia, no disputed facts, and no “which country” questions that only some students could answer.
How the Draw Works
Pick a category, a difficulty and an age group — or leave any of them on All — then press Draw a question.
Each question in the matching pool appears exactly once, in a random order, until the pool is empty. Then it reshuffles and starts again, with a note that it has wrapped around. This means a class never sees the same question twice in a session, and every question has an equal chance of coming up.
Under the hood the pool is shuffled with a Fisher-Yates shuffle using crypto.getRandomValues(), so the order cannot be predicted or steered.
Running a Class Game
The Random Quiz draws the question; the rest of the game uses tools you already have.
- Pick a student: put a Wheel of Names beside the quiz and spin it for who answers
- Two teams: use two wheels, one per team, so each side gets its own turn
- Keep score: add the Scoreboard and give a point for each correct answer
You do not have to assemble this by hand. Open the Random Board, load the Two-Team Quiz preset — two wheels, the quiz, and the scoreboard already arranged — and start. Other presets cover a solo quiz and a warm-up round.
Using Your Own Questions
The built-in bank is a starting point, not a limit. You can add your own questions by typing them into a form, pasting a list, importing a file, or reading them from a photo of a worksheet. Your questions are saved in your browser without an account, and sync across devices when you sign in.
Private by Design
Everything runs in your browser. There is no account to create, no limit on how many questions you draw, and the tool works on any device with a modern browser.
How It Works
Pick your filters
Choose a category, a difficulty and an age group, or leave any of them on All.
Draw a question
Press Draw a question. Each question appears once until the pool runs out, then it starts over.
Run it as a class game
Add the Wheel to pick a student and the Scoreboard for teams. Put them together on the Random Board.
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